Floor: Texture Map + Bump Map + Specular Map + Glossy Reflections
Golf Ball: Bump Map + Glossy Reflections
Bottle: Texture Map + Refraction + Reflection + Normal Interpolation
Apple: Texture Map + Glossy Reflections + Normal Interpolation
Pointer: Reflections + Normal Interpolation + Modelled by me :)
Scene: Area Light (Soft Shadows) + Tone Mapping + Anti Aliasing
Bonus: Environment Map + Specular Map + KdTrees + Depth of Field
Render Time: 4m 10s with 8 threads on 2.2GHz i7
Here is a 4K version that took ~17 billion rays and 4 hours to render.
Sources: Water Bottle - Apple - Environment Map - Wood
That's it. The show's over. You can go home now.